local Lua__zhou = fk.CreateSkill {
    name = "Lua__zhou",
    tags = { Skill.Compulsory },
  }
  
  -- 游戏开始时触发
Lua__zhou:addEffect(fk.RoundStart, {
    can_trigger = function(self, event, target, player, data)
      return player:hasSkill(Lua__zhou.name)
    end,
    on_use = function(self, event, target, player, data)
        for _, p in ipairs(player.room.players) do
            player.room:handleAddLoseSkills(p, "Lua__kannihoumian") 
        end
    end,
  })
  
  Fk:loadTranslationTable{
    ["Lua__zhou"] = "州",
    [":Lua__zhou"] = "锁定技，游戏开始时，全场角色获得技能“看你后面”。",
  }
  
  return Lua__zhou